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Code - Infos - Maps/Levels - Mods - Tools - Videos
Filename
|
Category
|
Type
|
Description
|
Date
|
Downloads
|
|
Oblivion |
Mod |
You can now invest up to 10000 gold based on your skill
(mercantile * 100) into each shop. You need a minimum
mercantile skill of 25. |
18 Apr 2006 |
965 |
|
Oblivion |
Mod |
Normal Mages-Guild members offer enchanting and
spellcrafting services now. |
05 Apr 2006 |
945 |
|
Worms3D |
Tool |
With this Tool you're able to easily read & alter all W3D Information stored in XML Files. |
01 Oct 2003 |
926 |
|
Oblivion |
Mod |
This mod adds fast-travel points for each of the buyable player-houses in the game. |
19 Apr 2006 |
881 |
|
Oblivion |
Mod |
The costs to recharge enchanted items has been reduced by 90%. |
05 Apr 2006 |
866 |
|
LotR:B4ME |
Mod |
This mod doubles your command points in Singleplayer and Multiplayer (only when all players use this mod). |
27 Dec 2004 |
865 |
|
LotR:B4ME |
Map/Level |
This new Version of HelmsDeep MP improved the Skirmish-playability of the map, fixed many small bugs and you have the full freedom of faction-choice now. |
03 Jan 2005 |
864 |
|
LotR:B4ME |
Mod |
This mod is used for tests only so don't complain about balancing issues. :)
It shows unit modification and a nice way to handle b4me mods. |
26 Dec 2004 |
857 |
|
Worms3D |
Tool |
You can edit the Weapons of the Worms3D Demo with this Editor. |
01 Oct 2003 |
848 |
|
Oblivion |
Mod |
Recharging an enchanted weapon will empty the soulgem now instead of removing it.
Enchanting an item still removes the soulgem completely. |
09 Apr 2006 |
847 |
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