|
Oblivion |
Mod |
You'll recieve a new spell to open new Oblivion Gates after you have finished the main quest. |
24 Apr 2006 |
1516 |
|
Oblivion |
Mod |
Automatically adds a new spell to the player which allows him to place daedric proximity-mines. |
22 Apr 2006 |
1115 |
|
Oblivion |
Mod |
This mod adds fast-travel points for each of the buyable player-houses in the game. |
19 Apr 2006 |
881 |
|
Oblivion |
Mod |
You can now invest up to 10000 gold based on your skill
(mercantile * 100) into each shop. You need a minimum
mercantile skill of 25. |
18 Apr 2006 |
966 |
|
Oblivion |
Mod |
Recharging an enchanted weapon will empty the soulgem now instead of removing it.
Enchanting an item still removes the soulgem completely. |
09 Apr 2006 |
847 |
|
Oblivion |
Mod |
Normal Mages-Guild members offer enchanting and
spellcrafting services now. |
05 Apr 2006 |
945 |
|
Oblivion |
Mod |
Increases the time until the load screen is displayed automatically when the player dies to a VERY long time. |
05 Apr 2006 |
1078 |
|
Oblivion |
Mod |
Increases the time for "dead" essential NPCs to get conscious
again from 10 seconds to 1 minute (real time). |
05 Apr 2006 |
843 |
|
Oblivion |
Mod |
Increases the amount of stuff you can carry around before you are over-encumbred by 50%. |
05 Apr 2006 |
14097 |
|
Oblivion |
Mod |
The costs to recharge enchanted items has been reduced by 90%. |
05 Apr 2006 |
866 |