|
Oblivion |
Mod |
This mod activates fast Character Generation. You'll start directly at the final sewer exit. |
30 Apr 2006 |
1140 |
|
Oblivion |
Mod |
You'll recieve a new spell to open new Oblivion Gates after you have finished the main quest. |
24 Apr 2006 |
1498 |
|
Oblivion |
Mod |
Automatically adds a new spell to the player which allows him to place daedric proximity-mines. |
22 Apr 2006 |
1097 |
|
Oblivion |
Mod |
This mod adds fast-travel points for each of the buyable player-houses in the game. |
19 Apr 2006 |
864 |
|
Oblivion |
Mod |
You can now invest up to 10000 gold based on your skill
(mercantile * 100) into each shop. You need a minimum
mercantile skill of 25. |
18 Apr 2006 |
949 |
|
Oblivion |
Mod |
Recharging an enchanted weapon will empty the soulgem now instead of removing it.
Enchanting an item still removes the soulgem completely. |
09 Apr 2006 |
831 |
|
Oblivion |
Mod |
Normal Mages-Guild members offer enchanting and
spellcrafting services now. |
05 Apr 2006 |
928 |
|
Oblivion |
Mod |
Increases the time until the load screen is displayed automatically when the player dies to a VERY long time. |
05 Apr 2006 |
1061 |
|
Oblivion |
Mod |
Increases the time for "dead" essential NPCs to get conscious
again from 10 seconds to 1 minute (real time). |
05 Apr 2006 |
830 |
|
Oblivion |
Mod |
Increases the amount of stuff you can carry around before you are over-encumbred by 50%. |
05 Apr 2006 |
14082 |