|
Oblivion |
Mod |
You can now invest up to 10000 gold based on your skill
(mercantile * 100) into each shop. You need a minimum
mercantile skill of 25. |
18 Apr 2006 |
965 |
|
Morrowind |
Mod |
[german] Dieses Mod sorgt dafür, dass die Attentäter zu Beginn von Tribunal nicht auftauchen. Statt dessen bekommt der Char nur Alpträume.
(DV+Tribunal) |
20 Apr 2003 |
834 |
|
SW:KotOR |
Tool |
With this Tool you're able to decompile 2DA Data files from SW:KotOR. |
05 Jan 2004 |
4118 |
|
SW:KotOR |
Tool |
With this Tool you're able to compile NSS Script files for SW:KotOR. |
01 Jan 2004 |
11295 |
|
SW:KotOR |
Code |
With this Tool you're able to compile NSS Script files for SW:KotOR. |
06 May 2006 |
758 |
|
Oblivion |
Mod |
Increases the time for "dead" essential NPCs to get conscious
again from 10 seconds to 1 minute (real time). |
05 Apr 2006 |
843 |
|
Oblivion |
Mod |
This Library offers a whole bunch of math functions that can be reused by other mods. |
21 May 2006 |
6742 |
|
Oblivion |
Mod |
Increases the amount of stuff you can carry around before you are over-encumbred by 50%. |
05 Apr 2006 |
14097 |
|
LotR:B4ME |
Info |
This handbook describes how to create new mods for the ModManager. |
06 Jan 2005 |
1050 |
|
LotR:B4ME |
Info |
[german] Das ist ein Handbuch in dem beschrieben wird, wie man am effektivsten Mods für den ModManager erstellen kann. |
06 Jan 2005 |
2287 |